BONES
Double-six All Fives, with a spinner.
Opponents
Play to
Coach
Counting aids
How to play ›
- Double-six set. Seven tiles each heads-up, five each with more players.
- Highest double opens the first hand; after that the last winner opens. A play matches an open end.
- The first double is the spinner. Its two sides open as ends once both main ends are built.
- Score the sum of the open ends whenever it is a multiple of five. A double counts both halves.
- No legal play: draw until you have one. Boneyard empty: pass.
- The hand ends when a player is out, or when everyone passes. That player scores the other hands' pips minus their own, rounded to the nearest five. Tie for lowest: no score.
- First to the target score wins.